setTimeout(), setInterval(), and requestAnimationFrame()
What does this code measure?
let fps = 0;
let lastSecond = performance.now();
requestAnimationFrame(function measure(now) {
fps++;
if (now - lastSecond >= 1000) {
console.log(`FPS: ${fps}`);
fps = 0;
lastSecond = now;
}
requestAnimationFrame(measure);
});